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Showing posts from November, 2017

School of Smash: Directional Influence

Directional-influence (DI) is a technique that can change the outcome of your "fate". Before your opponent lands an attack, you can input your stick in certain directions so you can change the direction of your launch. DI can help you survive longer, or you can escape combos if you DI correctly. There are two types of DI: Survival DI, and Combo DI. Survival DI is when you alter the knockback direction towards the upper corners of the screen, so you would survive when normally you wouldn't. Combo DI is when you DI away from the attacker so your attacker cannot hit you with another attack. Given that Survival DI involves DI-ing up and in, and Combo DI involves DI-ing up and away, the combo game in Melee comes down to DI mix-ups. Survival DI-ing a weak move can result in getting comboed, while Combo DI-ing a strong move can result in dying at lower percent, therefore bad DI happens all the time, even at high-level Melee. Smash DI is when you alter your position during

School of Smash: Dash, Dashdancing and Wavedash

Learning how to move your character is one of the first things you learned in Smash. Tilting the control stick left or right will make your character walk left or right respectively. Tapping your control stick fast left or right will make your character dash, which is faster than walking. This is all basic information and you can get this information if you watch the tutorial. Beyond walking and dashing, there are more movement options that could give you a competitive edge over your opponent. Dashdancing doesn't look to hard to do, you dash one way, then you dash the other way. However, it is not as easy as it seems. Every character has a "dash" state, and a "run" state. When you first tap the control stick one way, you are in the dash state. Depending on your character, after 7-18 frames (remember, 60 frames = 1 second), your character is in the run state. If you tilt the control stick the control stick the other the way, you will do a turn-around animation,